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AI Insights · Timothy · April 2024

Top 5 Soccer Games on iOS in South America: Q1 2024

Discover the performance trends of the top 5 soccer games on iOS in South America during the first quarter of 2024, based on data from Sensor Tower.

Top 5 Soccer Games on iOS in South America: Q1 2024

In the first quarter of 2024, the top 5 soccer games on iOS in South America demonstrated varied performance trends in terms of weekly downloads, revenue, and active users. Here’s a detailed look at each app's performance:

EA SPORTS FC™ Mobile Soccer from Electronic Arts saw notable fluctuations in its weekly revenue, peaking at around $110K in early February. Downloads showed a downward trend, starting from 54K in the first week of January and dropping to 38K by the end of February, before rebounding to 45K in the last week of March. Active users began at 1.1M in early January, dipped to 860K by mid-March, and then increased to nearly 988K by the end of the quarter.

eFootball™ 2024 by KONAMI experienced steady weekly revenue, with a high of approximately $63K in the first week of January and around $57K towards the end of March. Weekly downloads fluctuated, starting at 27K in early January, decreasing to 18K in late February, and then rising to 30K by the end of March. Active users remained relatively stable, hovering around 500K throughout the quarter, with a slight increase to 550K in the final week of March.

Dream League Soccer 2024 from First Touch Games Ltd. showed a gradual decline in weekly revenue, starting at $24K in early January and settling at $16K by the end of March. Downloads also saw a decrease, from 31K in the first week of January to 24K in the last week of March. Active users remained steady, averaging around 250K throughout the quarter.

Top Eleven Be a Soccer Manager by Nordeus had a relatively stable performance in terms of weekly revenue, peaking at $18K in late February. Weekly downloads were modest, starting at 6K in early January and maintaining a similar level throughout the quarter. Active users averaged around 28K, with minor fluctuations.

Captain Tsubasa: Dream Team from KLab Inc. recorded the lowest figures among the top 5. Weekly revenue was highest in the first week of January at around $2.8K, and downloads peaked at 515 in the same week. Active users were also low, starting at 827 and dropping to 599 by the end of March.

Overall, the data from Sensor Tower reveals that while some apps experienced declines, others maintained stability or showed slight growth in specific metrics. For more detailed insights, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2024